Scp 173 Dont Talk to Me or My Son Again

SCP-173
Scp173.png
Info
Object Class Euclid
Breathing? Yes (Cannot move while being stared at)
Harmful? Yes (Breaks victim's neck or suffocates them)
SCP Link SCP-173
Containment Chamber
Gallery

SCP-173, likewise known as "The Sculpture" or "Peanut" is the primary adversary of SCP - Containment Breach and the offset SCP always documented by the Foundation.

Description

SCP-173 is constructed from concrete and rebar with traces of Krylon make spray paint. SCP-173 is breathing and extremely hostile, though the object cannot motion while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or past strangulation. In the issue of an attack, personnel are to observe Form 4 hazardous object containment procedures. SCP-173 classification is Euclid, equally said before, personnel are to observe Class 4 chancy object containment procedures.

Personnel study sounds of scraping rock originating from within the container when no one is present within. This is considered normal, and whatsoever change in this behaviour should exist reported to the acting HMCL supervisor on duty.

While in containment, SCP-173 has been known to produce a cerise brown substance on the floor which later on was identified as a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.

In-game

SCP_Containment_Breach_v0.6.4_-_SCP-173_(The_Sculpture)

SCP Containment Breach v0.six.iv - SCP-173 (The Sculpture)

A demonstration of SCP-173 as of v0.half-dozen.4.

SCP-173 is the first SCP object that the player encounters. Afterwards the intro cutscene, SCP-173 will escape into a large ventilation system.

Later on the containment breach, SCP-173 appears in the following room, next to its containment chamber. Security Chief Franklin alerts Agent Ulgrin that SCP-173 is behind him and will slowly back off from information technology, maintaining eye contact and escaping from the only opened door.

Besides in another room, as shortly equally the lights in said room go out, SCP-173 will drop down from another large vent and kill a scientist and a janitor attempting to escape.

Throughout the game, SCP-173 will follow and attempt to snap the player'south neck. Unless the player blinks or looks away from information technology, SCP-173 cannot move. If the player blinks or looks away, SCP-173 will either move significantly closer to them or open any doors that are blocking its way if information technology can.

SCP-173 often spawns in lockrooms, catwalks, the pocket-sized command room, and sometimes in the metallic corridors. As of update v0.8 SCP-173 can spawn in the electrical room, along with SCP-106. Because SCP-173 uses the ventilation system to travel, most of its spawn locations have a cleaved vent.

The sound of scraping stone or the player's vision condign blurry and distorted means that SCP-173 is nowadays. It is important to take note of this, equally SCP-173 frequently hides at corners of rooms to avert detection.

If the MTF operatives encounter SCP-173, they will go on to re-contain information technology, completely ignoring the player if present. When an operative needs to blink, they volition announce information technology before doing and then in lodge to prevent SCP-173 from moving. The operatives volition so use a large muzzle to capture SCP-173 and return it to its containment sleeping accommodation.

Trivia

  • Even if the player's line of sight is obstructed by a wall, SCP-173 will not movement when the player looks in its management.
  • The Weeping Angels from the Physician Who series are similar to SCP-173 in that they are statues that tin only motility when eye contact is broken.
  • SCP-173 is the only SCP that does not have any animations and is a static model.
    • Still, in older versions of the game, SCP-173 was able to turn it's head in dissimilar directions.
  • SCP-173'southward behavior is similar to that of the Boos from Super Mario Bros., in that it does not move when being watched.
  • One of its neck snapping sounds is sampled from old, rotting wood breaking.
  • SCP-173 will often avoid SCP-914'due south bedroom, and then it is advised to hide there when SCP-173 is in hot pursuit later you.
  • SCP-173 is always moving even if yous're looking in it'due south direction if it's in another room.

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Source: https://containmentbreach.fandom.com/wiki/SCP-173

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